using System;

namespace Triton.Game.Mapping
{
	[Flags]
	public enum HideFlags
	{
		DontSave = 0x4,
		HideAndDontSave = 0xD,
		HideInHierarchy = 0x1,
		HideInInspector = 0x2,
		None = 0x0,
		NotEditable = 0x8
	}
}
